Blood on the Clocktower
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Experience the thrill of demon hunting!
Join Diversions for a thrilling game of Blood on the Clocktower every week! This cryptic social deduction game may remind players of similar games such as Mafia, Werewolf, or Traitors - but its unique roles and twists make it a crowd favorite!
Each month will feature a mix of Starter, Level Up, and Advanced Sessions, with an occasional Special Feature session thrown in. Whether you've never experienced this game before and want to sample it at a Starter Session or you're looking to challenge yourself at an Advanced Session, the dedicated team of Storytellers will help you to enjoy your experience!
Blood on the Clocktower Schedule
Sessions are currently planned every Sunday, starting at 5:30 PM, and some Thursdays, starting at 6PM. Session playtime varies, but a single game rarely takes more than 2 hours. Full session schedules are listed below.
NOVEMBER
Experience an award-winning script for this Blood on the Clocktower Special Feature session! Storyteller Jack G. will lead players in The Ballad of Seat 7, a script which won the Pandemonium Institute's 2025 Script World Cup! Grab your Player Pass before all that's left is an empty Seat 7...
Player Pass: $12 (15 spots available)
The Djinn Rule: Seat 7 remains empty. Its choices are arbitrary. Once per game the storyteller may speak on its behalf.
The Ballad of Seat 7 runs mostly like any other Clocktower game, though one seat remains open. Tokens are passed out as usual, including to the empty seat 7. Each night, the Storyteller determines what actions the seat takes following its role in night order. Once per game the storyteller may choose to speak for the seat. This can be public, private, does not need to be the truth, and can be used to nominate and accuse a player (even itself!) A storyteller may also choose to not use this ability if they think it will benefit the seat’s team to stay silent. There is no limit to what you can say or how long you speak. The only limit is that you can only have one instance of speaking per game.
DECEMBER
All Starter sessions are planned as introductory events, focusing on the foundational script, Trouble Brewing. Although experienced players are welcome to participate, there will be an emphasis on welcoming new players to the game and building an understanding of the game.
- This event is FREE, but a Player Pass is required to participate - grab yours here!
- Spots are limited to 15 players for each session.
- Doors open at 5:30PM and participants are encouraged to mingle prior to the game. Each session starts at 6:00 SHARP.
STORYTELLER: John P.
FEATURED SCRIPT: Trouble Brewing
This Level Up session aims to give players a taste of the complexities of the game beyond the foundational script with an emphasis on building on prior game experience, but players in this session are expected to understand the basics of the game and be ready to level up their skills!
- $6 for a Player Pass, which is required to participate - grab yours here!
- Spots are limited to 15 players for each session.
- Doors open at 5:00PM and participants are encouraged to mingle prior to the game. Each game starts at 5:30 SHARP.
STORYTELLER: Jessica I.
FEATURED SCRIPT: Kill My Darlings
NO EXPERIENCE NECESSARY. This session is geared towards folks who haven’t played before, so the Storyteller will go over the rules in depth before diving in to your first full play-through of the introductory script, aptly titled "Trouble Brewing".
- Doors open at 5:00PM and participants are encouraged to mingle prior to the game. The game starts at 5:30 sharp!
- This event is FREE, but a Player Pass is required to participate - grab yours here!
All Starter sessions are planned as introductory events, focusing on the foundational script, Trouble Brewing. Although experienced players are welcome to participate, there will be an emphasis on welcoming new players to the game and building an understanding of the game.
- This event is FREE, but a Player Pass is required to participate - grab yours here!
- Spots are limited to 15 players for each session.
- Doors open at 5:30PM and participants are encouraged to mingle prior to the game. Each session starts at 6:00 SHARP.
STORYTELLER: Jack G.
FEATURED SCRIPT: Trouble Brewing
This Advanced session is open to any scripts the Storytellers Guild deem worthy – the possibilities are endless! Players will be expected to have a strong understanding of the game, characters, and rules and be ready for a challenge.
- Player Pass cost is $12, which is required to participate - grab yours here!
- Spots are limited to 15 players for each session.
- Doors open at 5:00PM and participants are encouraged to mingle prior to the game. Each game starts at 5:30 SHARP.
STORYTELLER: Jessica I.
OPENING SCRIPT: No Roles Barred
NO EXPERIENCE NECESSARY. This session is geared towards folks who haven’t played before, so the Storyteller will go over the rules in depth before diving in to your first full play-through of the introductory script, aptly titled "Trouble Brewing".
- Doors open at 5:00PM and participants are encouraged to mingle prior to the game. The game starts at 5:30 sharp!
- This event is FREE, but a Player Pass is required to participate - grab yours here!
About Blood on the Clocktower:
Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.
During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. During a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.
The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave. If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.